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Welcome to SkillGames Game design toolkit. The world’s most powerful toolkit for designing social and emotional games for children.

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Working independently

Task perception, goal setting and planning, enacting, and adaptation
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Using nice talk

Approaching and talking to others in a friendly way
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Understanding social cues

Observing and monitoring interactions with others
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Transfer of Ownership

During play, a player can transfer ownership of an item, action or ability to another player.
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Traffic Lights

Encourages pupils to indicate how well they achieved what was expected by the end of a lesson or session.
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Trading

Resources, abilities or other game elements are exchanged between players, either between each other or the system.
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Team

Players come together to form a group or team where they may coordinate their actions in order to reach a mutual goal.
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Taking turns

Waiting for your turn before talking or acting
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Staying on task

identifying task and ignoring distraction
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Solving everyday problems

Identifying problems and finding steps to solve them
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Solving a problem as a group

Identifying problems and finding steps to solve them in collaboration
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Social Dilema

Choices players need to make that either set their own individual gains against each others or against the gains of a social group they belong to.
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Snowballing

Enables pupils to think about their own responses to issues and consider other points of view.
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Showing concerns for other’s feelings

When and how to show concerns for others' feelings
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Sharing your things with others

When, with whom, why and how to share your things with others
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Sharing about oneself

What, with whom, how and when to share about oneself
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Shared Rewards

The players who were involved in completing a goal are given a share of the reward.
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Shared Resources

Resources which can be accessed by some or all players.
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Setting goals and obstaining them

Identifying and setting goals, planning and taking action to achieve them
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Self-control

Developing strategies to regulate emotions and using them (e.g. "take 3 deep breaths")
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Saying no

Identifying when and how to say No
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Roleplay

Gameplay where players take on the goals and behaviours of fictional characters.
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Role reversal

The transfer between two different roles, which are opposite to each other within the game.
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Revolving Circle

Builds confidence in communication.
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Respecting others

Being attentive, empathetic, sympathetic, kind and supportive towards others
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Respecting other’s personal space

Keeping at arm's lenght
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Receiving compliments

Saying thank you and accepting a compliments
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Player-decided rewards

One or more players has control over the process of distributing rewards between several players.
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Paying attention (to what others are saying)

Keeping quiet, listening and understanding what others say
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OPV (Other People’s Views)

Encourages pupils to view the other person's point of view on a particular issue or topic.
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Not interrupting others

When and how to ask questions
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Narrative

An underlying story within the game which often players unfold as they play.
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Mutual Goals

Goals that are shared between two or more players during play.
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Mind Movies

Encourages pupils to engage in discussion about a particular issue and share ideas.
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Learning about others

What, with whom, how and when to ask questions to learn about others
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Know – Want to know – Learned

This activity builds upon prior knowledge and develops teamwork skills.
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Joining in a conversation

Observing the conversation, deciding when to join, saying something relevant to the conversation.
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Joining a playgroup

Observing the activity, deciding when to join and asking to join the group
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Introducing self to others

Telling your name, pausing, listening and asking others their name
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introducing others

"Tom, this is Lucy; Lucy, this is Tom; both of you like chocolate"
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Identifying feelings and emotions (in yourself and others)

Observing changes in own or other's facial or body expression.
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Hot Air Balloon

Encourages pupils to confront an issue and explore its implications further.
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Helping others

Identifying who, why and when someone needs help, and learning how and when to help
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Giving compliments

How and when to give compliments
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Following directions

Listening to directions, planning the steps and acting on them
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Five Questions

An information gathering activity which gives pupuls the opportunity to unpack complicated topics.
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Fist-to-Five

Encourages pupils to determine how confident they feel that they've achieved what was expected by the end of a lesson.
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Expressing feeling and emotions

When, how and with whom to express feelings
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Dealing with your angry feelings

Identifying angry feelings, finding how and when to express or regulate anger
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Dealing with stress

Identifying stress, finding startegies and taking actions to decrease stress
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Dealing with rejection

Identifying why and whether you are being rejected and what to do when it happens
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Dealing with boredom

Identifying boredom and learning how to entertain yourself
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Dealing with being left out

Identifying why and whether you are being left out and what to do when it happens
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Dealing with anxiety

Identifying anxiety, finding startegies and taking actions to decrease anxiety
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Dealing with another perosn’s angry feelings

Identify whether a person is angry, and finding how and when to deal with it
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Creative Matrix

Gets pupils to think creatively about (hypothetical) scenarios, ideas, and events. Stimulating problem-solving skills which allow pupils to see issues from new perspectives.
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Cooperation

Learning how to work together as a group
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Constructing Walls

Pupils consider what points may be most relevant when considering a question, by prioritising ideas and discussing justifications for their choices.
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Consequence Wheel

Encourages pupils to think about the direct and second order consequences of a particular event or action.
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Conflict

A disagreement or collision of two players, most commonly over resources, goals or actions.
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Competition

The natural human urge to grapple over resources or status, to win something by defeating or establishing superiority over others.
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Communicating with others

Starting and keeping a conversation with others
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Collage

Encourages pupils not only to communicate effectively but to develop their interpretation skills of other people's work.
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Collaborative Action

A set of actions that require multiple players to perforce certain individual actions for them to occur.
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Consider All Factors

Gets pupils to think about all relevant factors when making a decision or considering an idea.
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Bluffing

Players have a possibility to provide false information to other players in order to gain some benefit from the situation.
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Betrayal

The letdown of an explicit or implicit agreement with another player.
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Being patient

Good things come to those who wait: delay of gratification, turn taking and building endurance
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Being assertive

Calmly standing up for your or other points of view
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Being an active listener

Stopping other things, making eye contact, nodding or asking to clarify if not clear
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Being a good sport

Learning how to accept defeat positively and motivating people
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Back-to-back

Encourages working together and develops clarity in communication and active auditory skills.
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Asking for help

Identifying when and why you need help, and learning who, when and how to ask
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Art Spiral

This activity allows pupils to personally reflect and communicate their thoughts, ideas and feelings in a creative way on a particular issue.
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Alliance

A group of players who agree to follow specific rules of conduct towards each other and may have a shared agenda.
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Accepting no

Dealing with frustration from the No
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