Betrayal

The letdown of an explicit or implicit agreement with another player.

The letdown of an explicit or implicit agreement with another agent

Does your game have a player goal which It’s completion is dependent on another player’s actions?

Have you tried anonymising player actions? This could allow a traitor player to sustain a betrayal for a longer period of time. This creates tension, where other players may not be sure if they are actually being betrayed or not.

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