Roleplay

Gameplay where players take on the goals and behaviours of fictional characters.

Gameplay where players take on the goals and behaviors of fictional agents.

Does you game have characters, can some of the characters be controlled by the player?

Do you provide your players the ability to tell stories? When players assume the role of characters they become part of the narrative, how could it unfold or better, how could players tell their own in-game story?

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