Shared Rewards

The players who were involved in completing a goal are given a share of the reward.

The players who were involved in some way in reaching a goal in the game share the reward.

Does your game have mutual goals or any forms of collaboration?

How can a reward be shared among all players involved? Would you use an automatic distribution, player-decided system, or possibly a hybrid between the two?

Competition

The natural human urge to grapple over resources or status, to win something by defeating or establishing superiority over others.

The natural human urge to grapple over resources or status, to win something by defeating or establishing superiority over others.

Does your game have direct (conflict between players) or indirect (competing against oneself) competition?

Does your game have symmetric goals between players? Stimulating competition such as a race where players all have the same goal ‘to be the fastest’.

Conflict

A disagreement or collision of two players, most commonly over resources, goals or actions.

A diagreement or collision of two players, most commonly over resources, goals or actions.

Does your game make players aware who are their opponents?

What level of conflict does you game currently have? You can heighten the level of conflict by using competitions with individual rewards or using elimination of resources or players to create tension.

Alliance

A group of players who agree to follow specific rules of conduct towards each other and may have a shared agenda.

A group of players who have agreed to obey particular and specific rules of conduct towards each other and who, usually, also have a shared agenda.

Does your game allow players to have an effect on the progress or state of the other players?

Provide opportunities within your game for alliances to be forged or broken between players. Players may need to come together at certain points in the game to overcome other players, gain territory or benefit from shared resources.

Betrayal

The letdown of an explicit or implicit agreement with another player.

The letdown of an explicit or implicit agreement with another agent

Does your game have a player goal which It’s completion is dependent on another player’s actions?

Have you tried anonymising player actions? This could allow a traitor player to sustain a betrayal for a longer period of time. This creates tension, where other players may not be sure if they are actually being betrayed or not.

Bluffing

Players have a possibility to provide false information to other players in order to gain some benefit from the situation.

Players have a possibility to convey false information to other players in order to benefit from the situation.

What opportunities and when does your game provide for players to bluff?

Does your game involve any negotiation between players? Can game elements be traded? Are you asymmetrically distributing information or game elements to provide opportunities for players to bluff?

Collaborative Action

A set of actions that require multiple players to perforce certain individual actions for them to occur.

Compound actions that require several agents to perform specific individual actions for them to occur.

Does your game rely on players working together in order to complete challenges?

Are there mutual goals between players, or the concept of teams in your game? This enables players to work together in order to achieve a mutually beneficial outcome, not working together will result in goal failure for all involved.